Design Basics
The MYP Design Cycle is a four-stage framework for solving problems. In Grade 6, you learn how to use this cycle to go from identifying a problem to creating and evaluating a solution.
The 4 Design Criteria
| Criterion | Stage | What You Do |
|---|---|---|
| A | Inquire & Analyse | Research the problem; identify client/audience; write a design brief |
| B | Develop Ideas | Create a design specification; sketch multiple ideas; justify the best one |
| C | Create the Solution | Build the solution following a plan; document the process |
| D | Evaluate | Test against specification; reflect on success; identify improvements |
The Design Cycle
The MYP Design Cycle guides you through solving any design problem. It is a cycle because you often return to earlier stages as you learn more about the problem.
Key Vocabulary
| Term | Definition |
|---|---|
| Design cycle | The four-stage MYP framework: Inquire & Analyse → Develop Ideas → Create the Solution → Evaluate |
| Client | The person or group for whom the product is being designed |
| Target audience | The people who will use the final product |
| Design brief | A written statement explaining the design problem and what the solution needs to achieve |
| Design specification | A list of measurable criteria the solution must meet |
| Prototype | A preliminary model of a solution used for testing before making the final version |
| Evaluation | Assessing whether the solution meets the design specification |
| Iteration | Repeating a process to improve it — going back through the cycle to make changes |
The 4 Stages in Detail
- Inquire and Analyse (Criterion A) — Identify the problem. Research existing solutions. Understand who the client and target audience are. Write a design brief summarising the challenge.
- Develop Ideas (Criterion B) — Write a design specification with measurable criteria. Create at least 3 different design ideas (sketches). Compare ideas and justify why you chose the best one.
- Create the Solution (Criterion C) — Follow your plan to build or make the solution. Document each step with photos, screenshots, or notes. If something goes wrong, explain what you changed and why.
- Evaluate (Criterion D) — Test the final solution against each criterion in your design specification. Identify what worked well and what could be improved. Suggest specific changes for next time.
Research Skills
Good design starts with good research. In the Inquire and Analyse stage, you need to understand the problem, the client, and what already exists.
What to Research (Criterion A)
- The problem — What need or issue does your design address? Why does it matter?
- The client/audience — Who will use your product? What are their needs, preferences, and limitations?
- Existing products — What similar solutions already exist? What are their strengths and weaknesses?
- Constraints — What limits do you have? (Time, budget, materials, technology, size)
Research Methods
| Method | What It Involves | When to Use It |
|---|---|---|
| Internet research | Searching for existing products, images, and articles | Finding out what similar products already exist |
| Surveys/questionnaires | Asking people questions about their preferences | Understanding what the target audience wants |
| Interviews | Having a conversation with the client or users | Getting detailed information about needs |
| Product analysis | Examining existing products to identify strengths and weaknesses | Learning from what others have done |
Writing a Design Brief
A design brief should answer these questions:
- What is the problem?
- Who is the client/target audience?
- Why does the problem need to be solved?
- What must the solution achieve?
Sketching & Developing Ideas
In Criterion B, you generate multiple design ideas through sketching and then justify which one is the best solution for the problem.
Design Specification
Before sketching, write a design specification — a list of measurable criteria your solution must meet.
| Good (Measurable) | Poor (Not Measurable) |
|---|---|
| “Must weigh less than 500 grams” | “Must be light” |
| “Must fit on an A4 sheet of paper” | “Must be small enough” |
| “Must load in under 3 seconds” | “Must be fast” |
| “Must cost less than $10 to make” | “Must be cheap” |
| “Must be readable from 2 metres away” | “Must look nice” |
Sketching Tips
- Create at least 3 different ideas — show variety, not three versions of the same design
- Label your sketches — add annotations explaining materials, colours, sizes, and features
- Use colour — colour helps show what the final product will look like
- Show different views — front, side, and top views give a complete picture
- Include dimensions — add measurements where relevant
Justifying Your Chosen Design
After sketching, you must explain why you chose one design over the others. Compare each design against your specification and explain which one best meets the criteria and the needs of the client.
Materials & Tools
Choosing the right materials and tools is an important part of creating your solution. Different materials have different properties that affect your design.
Common Material Properties
| Property | What It Means | Example Material |
|---|---|---|
| Strength | Ability to withstand force without breaking | Wood, metal, thick cardboard |
| Flexibility | Ability to bend without breaking | Fabric, thin plastic, rubber |
| Durability | Ability to last over time without wearing out | Metal, stone, hardwood |
| Weight | How heavy or light the material is | Paper (light), metal (heavy) |
| Cost | How expensive the material is | Cardboard (cheap), electronics (expensive) |
| Sustainability | Whether the material is environmentally friendly | Recycled materials, bamboo, organic cotton |
Documenting Your Process (Criterion C)
- Follow your plan — work through the steps in order
- Take photos or screenshots — show each stage of creation
- Record changes — if you modify your plan, explain what changed and why
- List materials and tools — document everything you used
- Note any problems — describe challenges and how you solved them
Evaluation
The Evaluate stage (Criterion D) is where you test your solution and reflect on how well it works. It is one of the most important stages of the design cycle.
How to Evaluate Your Solution
- Test against each specification criterion — go through your design specification point by point. Does the solution meet each one?
- Gather feedback — ask the client or target audience what they think. Do they find it useful? Easy to use? Appealing?
- Identify strengths — what worked well? What are you proud of?
- Identify weaknesses — what didn’t work as well? What could be better?
- Suggest improvements — give specific, actionable changes for next time (not just “make it better”)
Good vs Poor Evaluation
| Good Evaluation | Poor Evaluation |
|---|---|
| “The poster met the specification of being readable from 2 metres because I used a 48pt font.” | “The poster was good.” |
| “The website did not load in under 3 seconds. I could improve this by reducing image file sizes.” | “The website was a bit slow.” |
| “User feedback showed 4 out of 5 people found the navigation easy to use.” | “People liked it.” |
Why Evaluation Matters
Without evaluation, you cannot know if your design was successful. The evaluation also drives iteration — going back through the design cycle to make improvements. Real designers almost always go through multiple iterations before arriving at a final product.